WEBDESIGNS
DARXWEAR
> Case Study / 2 Weeks
This case study focuses on designing a sleek and futuristic web experience for a techwear, darkwear, and cosplay brand. Key aspects include enhancing product discovery, building a strong community, and ensuring a seamless shopping journey with high-quality visuals, fast checkout, and secure transactions.
Biker’s Companion
> Case Study / 1 Week
This case study aims at creating an innovative web design for a new founded company. Focus points are connecting bikers, help them to plan their travels and creating a better experience trough community building, safe shopping and safe driving.
Exsampler
> Private Project / 1 Week
A private website project that combines different UI features from music streaming providers. Target was to create a new, responsible and accessible website.
Lunar Studios
> Private Project / 1 Week
This is a private project I worked on to gain experience in web UI design. I conducted research followed by a UI analysis and compared key website features and designs.
FTM Service
> Public Project / 1 Week
This is a public web design for FTM Service. The design focused on a clear authenticity and the simplification of the old website.
K.-P. Köppen
> Public Project / 1 Week
This is an official web design for K.-P. Köppen. For the design it was important to create a very simple website as well as to give the company a presence.
THIS WEBSITE
This website is part of the whole portfolio. I designed and modified this site using the Square Space tool.
Software Designs
Scrap Fever
> S4G Project / 7 Participants / 10 Weeks
This indie game offered many opportunities for designing user interface elements. I supervised the process from planning to implementation. Scrap Fever is a small but crazy game with strong UI elements and challenges.
Hivebreaker
> S4G Project / 11 Participants / 10 Weeks
Hivebreaker is a simple but exciting indie game. But this simplicity can make the UI design more complicated, as you have to design with little UI. This was probably the biggest challenge.
Brevity Of Gravity
> S4G Project / 5 Participants / 10 Weeks
This indie game turns the world upside down, but also the designer's head. Brevity Of Gravity offers a light and simple UI design. Accordingly, what the game is. A calm and easy game.
Redesign Rocket League
> Private Project / Ongoing
The goal is to redesign the UI & UX experience of Rocket League by changing and improving the current UI of the game. A key rule is to keep the aesthetics and flow of the UI and combine it with modern UI features and styles.