Brevity Of Gravity

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Disciplines

Wireframing / Iconography

Screenflow

3D Art

Project

2023 – 10 Weeks

6 Participants

S4G Project S1

UI Artist

Maresa A.

Created all HUD UI elements.

UI Programmer

Lukas S.

Created the UI in the engine.


The User

Brevity Of Gravity is an adventure, puzzle, platformer game. A game that should captivate the platformer player with a mystical atmosphere and a small interesting story, as well as different level structures and features.


Menus

In all cases, the user wants to experience easy navigation. However, he also wants to experience a visually appealing UI. My job was to take care of this.

Main Menu

The main menu is centered on the left. To balance the heavy menu, we see our main character Kolka on the right. I decided to plan the main menu like this by using our main references.

Pause Menu

Our pause menu contains the most important content, immediately recognizable to the user. The font was chosen in bold to increase readability.

Settings Menu

The settings menu contains everything that is important. It is different from the pause menu. It is accessible from the main menu.

Work examples here.


The Project

In Brevity Of Gravity I was responsible for wireframing, user experience, typography and iconography. In this first project, I was also still working in 3D art. After 5 of the 10 weeks, I switched to UI/UX. In this time I made my first steps.